Physical Collection
Digital Collection
Database / E-Book
Feedback
Collection Recommendation
Satisfaction survey
Please take a moment to complete this survey below
Library's collection
Library's IT development
Cancel
Perancangan permainan papan sebagai media edukasi pengenalan karier bagi remaja
Author
Tanumihardja, Amelia Tania
Additional Author(s)
-
Publisher
Surabaya: Fakultas Seni Dan Desain Program Studi Desain Komunikasi Visual Universitas Kristen Petra, 2014
Language
Indonesian
ISBN
-
Series
Skripsi No. 00022427/DKV/2014
Subject(s)
BOARD GAMES
VISUAL COMMUNICATION
MERCHANDISE
GRAPHIC ARTS
COMMERCIAL ART
Notes
Appendix: p. 62 - 64
. Bibliography: p. 60 - 61.
Abstract
-
Physical Dimension
Number of Page(s)
xiii, 64 p.
Dimension
30 cm.
Other Desc.
ill.
Summary / Review / Table of Content
No summary / review / table of content available!
Exemplar(s)
#
Accession No.
Call Number
Location
Status
1.
03502/14
(T) DKV 2427
-
Unavailable : Removed
Similar Collection
by author or subject
Perancangan film dokumenter mengenai kehidupan seniman ludruk di Surabaya
Repeating patterns 1100-1800
Perancangan buku mobil modifikasi dengan pendekatan fotografi studio
Perancangan integrated marketing communication 'Creyo Frozen Yogurt' bagi remaja di Surabaya
Perencanaan dan perancangan promosi air minum dalam kemasan merek Sam Surabaya
Perancangan destination branding wisata alam hutan jati di daerah Cepu
Perancangan integrated marketing communication untuk Vow Photography di Surabaya
Perancangan komunikasi visual buku tentang permainan tradisional anak-anak dari Jawa Tengah beserta media pendukungnya