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Emotions, technology, and digital games

Author
Additional Author(s)
  • Huang, Wenhao David
  • Tettegah, Sharon Y.
Publisher
New York: Elsevier Academic Press, 2016
Language
English
ISBN
9780128017388
Series
Emotion and technology communication of feelings for, with, and through digital media
Subject(s)
  • DIGITAL MEDIA-SOCIAL ASPECTS
  • ELECTRONIC GAMES-PSYCHOLOGICAL ASPECTS
  • ELECTRONIC GAMES-SOCIAL ASPECTS
Notes
. . Includes index (p. 333 - 342)
Abstract
-
Physical Dimension
Number of Page(s)
xxii, 342 p.
Dimension
23 cm.
Other Desc.
ill.
Summary / Review / Table of Content
I. Embodied experiences: affective and cognitive benefits of gaming. Video games, nightmares, and emotional processing / Johnathan Bown, Jayne Gackenbach --
Infinite ammo: exploring issues of post-traumatic stress disorder in popular video games / Mathew Bumbalough, Adam Henze --
Emotion, empathy, and ethical thinking in Fable III / Karen Schrier --
Half a second, that is enough: involuntary micro-suspensions of disbelief and ectodiegesis as phenomena of immersion processes in pervasive games / Thaiane Oliveira --
II. Emotions tools and ties. Gamers and their weapons: an appraisal perspective on weapons manipulation in video games / Weimin Toh --
Emotional response to gaming producing Rosenblatt's transaction / April Sanders --
What type of narrative do children prefer in active video games? An exploratory study of cognitive and emotional responses / Amy S. Lu, Richard Buday, Debbie Thompson, Tom Baranowski --
Educational neuroscience and the affective affordances of video games in language learning / Tom Gorham, Jon Gorham --
III. Emotional affordances, videogames, and learning. Affect during instructional video game learning: story's potential role / Osvaldo JimeĢnez --
Social-emotional learning opportunities in online games for preschoolers / Mariya Nikolayev, Kevin Clark, Stephanie M. Reich --
Dashboard effects challenge flow-learning assumption in digital instructional games / Debbie Denise Reese --
Collaboration and emotion in Way / Karen Schrier, David Shaenfield --
Evaluating the use of a prosocial digital game to identify and compare preschool children's social and emotional skills / Lynne Humphries.
Exemplar(s)
# Accession No. Call Number Location Status
1.00147/16794.8019 EmoLibrary - 7th FloorAvailable

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