Physical Collection
Digital Collection
Database / E-Book
Feedback
Collection Recommendation
Satisfaction survey
Please take a moment to complete this survey below
Library's collection
Library's IT development
Cancel
Real-time action role-playing game dengan menggunakan fuzzy state automata untuk mengontrol pergerakan enemy
Author
Mardianto, Gary Nathanael
Additional Author(s)
-
Publisher
Surabaya: Fakultas Teknologi Industri Program Studi Teknik Informatika Universitas Kristen Petra, 2016
Language
Indonesian
ISBN
-
Series
Skripsi No. 01021566/INF/2016
Subject(s)
VIDEO GAMES-PROGRAMMING
ARTIFICIAL INTELLIGENCE
VIDEO GAMES-DESIGN
VIDEO GAMES
Notes
. Bibliography: p. 87.
Abstract
-
Physical Dimension
Number of Page(s)
xiv, 87 p.
Dimension
30 cm.
Other Desc.
ill.
Summary / Review / Table of Content
No summary / review / table of content available!
Exemplar(s)
#
Accession No.
Call Number
Location
Status
1.
02482/16
(T) INF 1566
Library - 8th Floor
Unavailable : Removed
Similar Collection
by author or subject
Representasi hero perempuan dalam game Dota 2
Perancangan media digital interaktif sebagai pengenalan cerita rakyat Indonesia untuk anak usia 10-12 tahun
Perancangan sistem pakar troubleshooting mesin kapal di PT. Tugas Sarana Teknik
Recent advances in learning automata
Soft computing for sustainability science
AI and expert systems
The diabetic patient agent
Exploring intelligent decision support systems