Animation the global history : with 460 illustrations
- Author
- Additional Author(s)
-
-
- Publisher
- London: Thames & Hudson Ltd , 2017
- Language
- English
- ISBN
- 9780500252178
- Series
-
- Subject(s)
-
- ANIMATED FILM INDUSTRY
- ANIMATION (CINEMATOGRAPHY)
- Notes
-
. Bibliography: p. 447-451. Index: p. 451-464
- Abstract
- Maureen Furniss surveys the cultural, political and economic context of how this dynamic industry evolved, emphasizing both artistic and technical achievements from around the world – from Hollywood to Tokyo, from Moscow to Sydney. Featuring a timeline for each of its six parts, Animation: The Global History provides readers with a clear and accessible chronology of events. A ‘Global Storyline’, highlighting the major themes of the era, opens each chapter, and an end-of-book glossary defines key terms used throughout the book.
Physical Dimension
- Number of Page(s)
- 464 p.
- Dimension
- 28 cm.
- Other Desc.
- ill.
Summary / Review / Table of Content
Preface --
PART 1: Origins of animation:
Chapter 1. Setting the scene for animation --
Chapter 2. The magic of early cinema --
Chapter 3. Foundation of the animation industry --
Chapter 4. The late silent era and the coming of sound --
PART 2: Early animation:
Chapter 5. Animation as modern art --
Chapter 6. Disneyś new aestetic --
Chapter 7. Style and the Fleischer Studio --
Chapter 8. Comedy and the dominance american animation --
PART 3: Wartime and midcentury:
Chapter 9. Animation in the world war II --
Chapter 10. International development in postwar animation --
Chapter 11. Stop-motion approaches --
Chapter 12. Midcentury shifts in american design --
Chapter 13. Early television animation --
PART 4: Experimental modes:
Chapter 14. Postwar experimentation --
Chapter 15. New audiences for animal features --
PART 5: New contexts and voices:
Chapter 16. The emergence of electronic games --
Chapter 17. Voices from the eastern bloc --
Chapter 18. Authorship in animation shorts --
Chapter 19. The Disney renaissance --
Chapter 20. Television as a creative space --
Chapter 21. Computer-generated animation in features --
PART 6: Animation worldwide:
Chapter 22. The culture of Japanese animation --
Chapter 23. A panorama of world animation --
Chapter 24. Animation in the art world.
Exemplar(s)
# |
Accession No. |
Call Number |
Location |
Status |
1. | 00195/18 | 741.58 Fur A | Library - 7th Floor | Available |