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The advanced game narrative toolbox

Author
Additional Author(s)
  • Heussner, Tobias
Publisher
Boca Raton, FL: CRC Press, 2019
Language
English
ISBN
9781138499638
Series
Subject(s)
  • COMPUTER GAMES-DESIGN
  • COMPUTER GAMES-PROGRAMMING
Notes
. Bibliography: p. 211-213. Index: p. 215-220
Abstract
The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a novel to a game, how to revive IPs and how to construct transmedia worlds. Each chapter will be written by a professional with exceptional experience in the field of the chapter.
Physical Dimension
Number of Page(s)
xii, 220 p.
Dimension
24 cm.
Other Desc.
ill.
Summary / Review / Table of Content
Why authentic diversity, consultants and research are needed in narrative design --
Writing romance and sexuality in games --
Building a universe --
Writing for non-digital games (board games) --
From novel to game and back again --
From movie to game (and back again?) --
"Get it into the game : writing & implementation --
Cinematics & dialogue --
"Get this, kill that, talk with mission & quest design --
Planning your work --
Yes, videogames need story editors! --
Freelancing in games : narrative mercenaries for hire.
Exemplar(s)
# Accession No. Call Number Location Status
1.00632/19794.81525 AdvLibrary - 7th FloorAvailable

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