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Videogames, libraries, and the feedback loop : learning beyond the stacks

Author
  • Schamroth Abrams, Sandra
Additional Author(s)
  • Gerber, Hannah R.
Publisher
Bingley, U.K: Emerald Group Publishing Limited, 2021
Language
English
ISBN
9781800715073
Series
Subject(s)
  • LIBRARIES--ACTIVITY PROGRAMS
  • VIDEO GAMES IN EDUCATION
Notes
. .
Abstract
Videogames, Libraries, and the Feedback Loop: Learning Beyond the Stacks offers fresh perspectives of youth videogaming in public libraries. Abrams and Gerber delve into research-based accounts to explore feedback mechanisms that support important reflective and iterative practices. Highlighting how videogame library programs can evolve to meet contemporary needs of youth patrons, the authors equip readers to re-envision library programming that specifically features youth videogame play.
Physical Dimension
Number of Page(s)
1 online resource (184 p.)
Dimension
-
Other Desc.
-
Summary / Review / Table of Content
Chapter 1. Introduction
Chapter 2. The Feedback Loop: Learning from Videogame Experiences --
Chapter 3. A Tale of Two Library Videogame Spaces --
Chapter 4. Meaning Making through the Feedback Loop --
Chapter 5. Where Do We Go from Here? (Re)Thinking Library Videogame Spaces through the Feedback Loop
Chapter 6. Looking Forward: Possibilities for Future Library Videogaming Programs.
Exemplar(s)
# Accession No. Call Number Location Status
1.01320/21028.5 Sch VOnline !Available

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