Procedural storytelling in game design 1st ed., kindle ed.
Author
Additional Author(s)
Short, Tanya
Adams, Tarn
Publisher
Boca Raton: A K Peters, 2019
Language
English
ISBN
9781138595309
Series
Subject(s)
COMPUTER GAMES--DESIGN
LEVEL DESIGN (COMPUTER SCIENCE)
Notes
Please contact library staf for borrowing kindle device
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Abstract
This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories.