Understanding virtual reality : interface, application, and design
Author
Sherman, William R.
Additional Author(s)
Craig, Alan B.
Publisher
San Francisco, CA: Morgan Kaufmann Publishers, 2003
Language
English
ISBN
1558603530
Series
The morgan kaufmann series in computer graphics and geometric modeling
Subject(s)
VIRTUAL REALITY
Notes
. Bibliography: p. 561 - 556. Index: p. 557 - 580
Abstract
Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive virtual reality applications. The aim of this thorough, accessible exploration is to help you take advantage of this moment, equipping you with the understanding needed to identify and prepare for ways VR can be used in your field, whatever your field may be.
By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in the application design and implementation, including hardware requirements, system integration, interaction techniques, and usability. This book also counters both exaggerated claims for VR and the view that would reduce it to entertainment, citing dozens of real-world examples from many different fields and presenting (in a series of appendices) four in-depth application case studies.