Physical Collection
Digital Collection
Database / E-Book
Feedback
Collection Recommendation
Satisfaction survey
Please take a moment to complete this survey below
Library's collection
Library's IT development
Cancel
Perancangan dan pembuatan real-time game dengan menggunakan machine learning dan fuzzy rule-based untuk mengontrol pergerakan enemy
Author
Lidianto, Samuel Vincentius
Additional Author(s)
-
Publisher
Surabaya: Fakultas Teknologi Industri Program Studi Teknik Informatika Universitas Kristen Petra, 2016
Language
Indonesian
ISBN
-
Series
Skripsi No. 01021574/INF/2016
Subject(s)
COMPUTER ANIMATION
COMPUTER GAMES-DESIGN
COMPUTER GAMES-PROGRAMMING
COMPUTER GAMES
Notes
. Bibliography: p. 138-139 .
Abstract
-
Physical Dimension
Number of Page(s)
xviii, 139 p.
Dimension
30 cm.
Other Desc.
ill.
Summary / Review / Table of Content
No summary / review / table of content available!
Exemplar(s)
#
Accession No.
Call Number
Location
Status
1.
02485/16
(T) INF 1574
Library - 8th Floor
Unavailable : Removed
Similar Collection
by author or subject
Aplikasi rekonstruksi 3D menggunakan metode voting-based voxel carving
Game membangun kerajaan dengan procedural generated map menggunakan perlin noise
Basic animation 03
Memory game menggunakan kinect
The Essential guide to game audio
Motion graphics
Cerdas dengan game
Beginning c through game programming